![]() There's no evidence that we will by the time Pantheon releases. Even assuming the game's code were optimized for it, there's a reason why no MMO I've played - Rift, WoW, FF14, RuneScape, Guild Wars, Guild Wars 2, SWTOR - can support groups of that size: we just don't have the hardware to support it. Over the last few years, we've brought CPU speeds up from about 2.4 GHz to 3.5 GHz, and GPU benchmarks maybe doubled (PassMark has the GTX 780 at 7,956 and the RTX 2080 at 15,466 with a 5.5 year gap between them). We're taking what computers are designed to handle (10-40 players) and adding an order of magnitude to it. At the same time, we're talking about four hundred players in the same place - that's a lot of character models and effects to draw, character positions and cast timers to update, etc. I would like to see special abilities for world bosses, though mass rezes that pick up an entire raid, damage abilities that charge up based on how many people are channeling it, tank abilities that protect a large swathe of ground, CC abilities that paralyze huge groups of adds or wandering mobs, stuff like that. Probably the best way to do this kind of thing is with simple telegraphed mechanics that kill you if you fail them. It's not even fair to other people in raid 3, because this is a pug for a world boss they have no way to vet their group or even communicate with them quickly. It's not fair to raid 1 to be punished because people in raid 3 failed a mechanic, because people in raid 3 will fail the mechanic every time. With hundreds of people, mechanics are going to be failed - that's absolutely unavoidable. Punishments can't affect other players.What are you going to do, hire 300+ interns for a week? Spend an extra month coding bots? It's nearly impossible to test internally.It's not fair to the players to expect them to handle a mechanic that relies on multiple tells across the battlefield when three quarters of the battlefield won't load. There are technical issues to overcome.If you want to get that many people to participate, you need a low barrier to entry otherwise, they simply won't show up. ![]() That means the mechanics have to be relatively simple for a variety of reasons: 400 people are never going to be coordinated, much less when you're pugging for a world boss.
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